Equipment of Alhazred

Prices are listed in survivor silver. Copper, nickel, and paper may have legal value in civil markets, but survivor trade usually prefers silver or barter.

This list is a working baseline. Local scarcity, danger, season, condition, and immediate need can change prices sharply.

Price Logic

Silver is money because silver protects.

Useful comparison:

  • 10c buys a weak 24-hour ward.
  • 25c buys a practical ward or minor durable survival good.
  • 50c buys serious field gear.
  • $1 buys a major piece of survival infrastructure or the strongest common one-night ward.

Packs and Carrying

Item Size Price Notes
Light Pack worn 50c No movement penalty; enough for a lean survivor.
Medium Pack worn $1 Core nomad gear; the baseline survivor pack.
Heavy Pack worn $2 Expedition load; -2 MR, livelihood-level gear.
Small Sack Tiny empty / Small used 2c Creates a Small loose pocket.
Medium Sack Small empty / Medium used 5c Creates a Medium loose pocket.
Large Sack Medium empty / Large used 10c Creates a Large loose pocket.
Belt / bandolier worn 10c Holds accessible small or tiny attachments.
Holster or sheath Tiny/Small 5c Common attachment hardware for weapons/tools.
Rigid small case Small 10c Protects Tiny fragile items.
Rigid medium case Medium 25c Protects Small fragile items.
Rigid large case Large 50c Protects Medium fragile items.
Seal quality quality +10c Added to suitable containers.
Careful Storage quality quality +25c Added to rigid containers for fragile contents.

Water and Food

Item Size Price Notes
Filled waterskin Medium 10c Allows 1 survivor to camp/rest without nearby water.
Empty waterskin Small 5c Sealed flexible liquid container.
Day of trail food Small 10c Dry, packable food for 1 survivor.
Hot meal Small 2c to 5c More in dangerous or isolated places.
Week of preserved food Medium 50c Bulky but valuable.
Salt pouch Small 5c Preservation, medicine, ritual, and trade.
Coffee or tea ration Small 5c Morale and warmth.

Shelter and Warmth

Item Size Price Notes
Bedroll Large 25c Enables safer rest in poor conditions.
Heavy blanket Large 25c Warm quality if dry.
Oilskin tarp Large 50c Shelter, rain cover, ground cover.
One-person tent Large $1 Portable shelter.
Group tent Large $3 Expedition or camp equipment.
Winter coat worn $1 Warm quality.
Gloves / scarf / hat set Small 25c Prevents exposed flesh penalties.
Dry socks Small 5c Small item; high survival value.
Fire kit Small 25c Flint, steel, tinder, and sealed storage.
Matchbox Tiny 5c Starts fire; vulnerable to Wet unless Sealed.
Lantern Medium 50c Safer light than open flame.
Lamp oil flask Small 10c Flammable contents.

Medical and Recovery

Item Size Price Notes
Bandage roll Small 5c Basic bleeding control.
Field dressing Small 10c Cleaner, faster wound care.
Splint kit Medium 10c Limb stabilization.
Antiseptic vial Tiny 25c Fragile; often stored in Careful Storage.
Painkiller dose Tiny 25c Scarce and valuable.
Surgical kit Medium $2 Specialist gear.
Stretcher cloth Medium 25c Carry wounded, shelter use.

Tools

Item Size Price Notes
Knife Small 25c Tool and weapon.
Hatchet Medium 50c Wood, shelter, defense.
Hand saw Medium 50c Camp and salvage tool.
Hammer Medium 25c Repair and construction.
Crowbar Medium 50c Entry, salvage, leverage.
Rope, 50 ft Medium 25c Climbing, restraint, hauling.
Sewing / repair kit Small 25c Keeps packs, clothes, and tents alive.
Lockpicks Tiny $1 Specialist, often illegal.
Shovel Large 50c Camp, graves, trenches, caches.
Compass Tiny $1 Navigation and survival.
Local map Small 25c to $2 Price depends on accuracy and danger.

Weapons and Ammunition

Item Size Price Notes
Club / staff Large 5c Often improvised.
Machete / short sword Medium $1 Durable field weapon.
Axe Medium $1 Tool and anti-armor weapon.
Spear Large 50c Reach and warding.
Bow Large $1 Quiet ranged weapon.
Light crossbow Medium $2 Ambush weapon.
Pistol Small $5+ Rare, loud, ammo-limited.
Rifle Large $10+ Expedition-level weapon.
10 arrows or bolts Medium 25c More if specialized.
6 firearm rounds Tiny 50c Scarce, compact, high demand.
Silvered bullet Tiny 25c+ Silver content plus craft.
Molotov bottle Small 25c Flammable, fragile, area denial.

Silver and Wards

Item Size Price Notes
Silver dime Tiny 10c Weak 24-hour Latch-Star ward.
Silver quarter Tiny 25c Practical 24-hour Latch-Star ward.
Silver half dollar Tiny 50c Serious 24-hour Latch-Star ward.
Silver dollar Tiny $1 Strongest common one-night ward.
Pre-marked dime ward Tiny 15c Includes rune work.
Pre-marked quarter ward Tiny 35c Common survivor purchase.
Pre-marked half ward Tiny 75c Serious protection.
Pre-marked dollar ward Tiny $1.50 Expensive but trusted.
Silver filings, pinch Tiny 5c Ritual trace, emergency mark.
Silver wire, short length Small 50c+ Binding, repair, ward work.

Trade Modifiers

Apply as needed:

Condition Modifier
Damaged but usable half price
Excellent condition x1.5
Locally scarce x2
Immediately life-saving x2 or more
Illegal or occult-restricted x2 or more
Civil market accepting paper lower silver demand
Survivor market under threat silver only; prices spike

Comments