Natural Creatures: Rats
Use these for vermin encounters, attrition scenes, and environmental pressure fights.
Rat (Single)
Type: Natural Beast (Tiny)
Action Economy: HF
Movement Rate: 10
Stamina: 1
Hit Locations
- Head: 1
- Torso (Core): 1
- Legs: 2
Skills
- Melee:
2d12(Rank 0) - Athletics:
d10 + d12 + 2(Rank 1)
Attacks
- Bite (H): Minor vermin bite.
Damage Rule (Single Rat Bite)
- On normal hit: deal 1 stamina damage (not a wound).
- On Partial Critical or if target is already Bleeding: deal 1 wound instead.
Partial Critical: Bite
- Scurry and Snap: Deal bite effect and immediately reposition 5 ft without provoking.
Rat Swarm
Type: Natural Beast (Swarm)
Action Economy: HF
Movement Rate: 8
Stamina: 3
Hit Locations
- Core: 6
Swarm Body
- Called shots do not apply to the swarm.
- All successful attacks against the swarm hit Core.
- The swarm cannot be grappled, pinned, or disarmed.
Skills
- Melee:
d10 + d12 + 2(Rank 1) - Athletics:
2d10 + 4(Rank 2)
Attacks
- Swarm Bite (H): On hit, deal 1 stamina damage.
- If target is Prone, Restrained, or unable to reposition, Swarm Bite deals +1 stamina.
Partial Critical: Swarm Bite
- Overrun: Target takes normal swarm bite and gains Bleeding (or
+2 DCon next action if already Bleeding).
Behavior Notes
- Swarm pressures exposed targets, fallen targets, and isolated targets first.
- Fire, loud disturbance, and sudden area disruption can break swarm cohesion at Guide discretion.
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