Monster Rules
This file defines reusable monster-side rules that can be referenced by individual stat blocks.
Generic Swarm Rule
Use this rule for swarms of rats, bats, insects, or similar creatures.
Swarm Body
- A swarm is treated as a single creature while cohesive.
- Called shots do not apply to a cohesive swarm.
- A cohesive swarm is not a valid target for grapple, pin, or disarm effects unless a specific ability says otherwise.
Area and Zone Attacks vs Cohesive Swarm
Area or zone attacks are especially effective against cohesive swarms.
- Apply weakness base wound increase (
+1base wound), then escalate by outcome. - On a Legendary, no further upgrade applies.
Weakness damage escalation (damage only, no extra rider effects):
- One-handed baseline (
1) becomes2, then follows2 -> 3 -> 6 - Two-handed baseline (
2) becomes3, then follows3 -> 4 -> 8
If the area effect is fictionally disruptive (fire, smoke, caustic cloud, sonic shock, etc.), it also counts as disruption for reform rules while the effect persists.
Disperse on Break
When a swarm is reduced to 0 Core, it is not automatically dead.
- It disperses into a number of individual creatures equal to its Disperse Value (
N). - Place dispersed individuals in nearby valid spaces.
- Dispersed individuals use their own normal stat block.
Default baseline:
N = 3
Reform
Dispersed individuals may reform into one swarm when both are true:
- The number of nearby individuals is at least the Reform Threshold (
M). - They are not under active disruption (fire, smoke, loud shock, area denial, or similar fiction).
Default baseline:
M = 6
Timing baseline:
- Reform occurs at end of round (or equivalent scene beat), and costs the reforming group its action for that beat.
Rule of Thumb for Tuning
- Lower
Nif the swarm should be easier to clear permanently. - Lower
Mif the swarm should return quickly. - Raise
Mor strengthen disruption conditions if reforming happens too often in play.
Generic Monster Trait: Exploitable Weakness
Use this trait when a specific source is especially harmful to a monster (for example: silver vs werewolf, fire vs swarm-like creatures, sanctified tools vs certain entities).
Trait Format
Exploitable Weakness (Tag):
When this monster is hit by a source with the matching tag, apply weakness damage escalation.
Weakness Damage Escalation
Escalation affects damage only. It does not grant extra Partial/Legendary special riders.
- First apply weakness base wound increase (
+1base wound). - On a hit: use the first value of the adjusted ladder.
- On a Partial Critical: use the second value of the adjusted ladder.
- On a Legendary: no further upgrade applies.
Damage ladders:
- One-handed baseline (
1) becomes2, then2 -> 3 -> 6 - Two-handed baseline (
2) becomes3, then3 -> 4 -> 8
Limit:
- Only one weakness escalation source may apply to a hit.
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