Natural Creatures: Canines

Use these as baseline templates for wolves, feral dogs, and larger dire-hound variants.


Canine (40-80 lb Dog/Wolf)

Type: Natural Beast
Action Economy: HF (no R/L)
Movement Rate: 12
Stamina: 1

Hit Locations

  • Head: 2
  • Torso (Core): 3
  • Legs: 4 (1 per leg)

Skills

  • Melee: d10 + d12 + 2 (Rank 1)
  • Athletics: 2d10 + 4 (Rank 2)

Attacks

  • Bite (H): Treated as a one-handed weapon (1 wound baseline).

Partial Critical: Bite

  • Latch: Target becomes Grabbed by the jaw (head lock).
    If target is already grabbed, the canine may drag the target 5 ft and target takes +2 DC on its next action (except Break Free).

Dire Hound / Dire Wolf (Baskerville Hound)

Type: Natural Beast (Large)
Action Economy: HF (no R/L)
Movement Rate: 12
Stamina: 2

Hit Locations

  • Head: 2
  • Torso (Core): 4
  • Legs: 6

Skills

  • Melee: 2d10 + 4 (Rank 2)
    (one rank above standard canine)
  • Athletics: d8 + d10 + 6 (Rank 3)
    (one rank above standard canine)

Attacks

  • Mauling Bite (H): Treated as a two-handed weapon (2 wounds baseline).

Partial Critical: Mauling Bite

  • Crushing Latch: Apply Latch as above. If the target is already grabbed, the dire hound may drag 5 ft and deal +1 wound.

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