Abyssal Tentacle Horror
(Apex Lackey Controller)
A mass of muscular tendrils surrounding a buried core-mind. It overwhelms space by action volume, not single-hit lethality.
Abyssal Tentacle Horror - 24-System Stat Block
Type: Mythic Controller (Apex Lackey)
Threat Role: Multi-Target Lockdown
Action Economy: RRRRLLLLHH
Mobility: Remaining body mass functions as one leg-equivalent movement action each turn.
Core Action Limits
- Has 8 tentacles total.
- May make up to 4 tentacle attacks per turn.
- Has 2 head slots (
HH), allowing focus on up to 2 targets each turn. - Tentacle attacks can only be made against focused targets.
- If only one target is focused, all 4 attacks may be directed at that target.
Hit Locations
- R Tentacles (group): 8 (2 per
Rslot) - L Tentacles (group): 8 (2 per
Lslot) - Head-Mind Nodes (
HH): 4 (2 per head slot) - Core: 12
Armor
- Rubbery Carapace: Integrity 3
Stamina
- Total: 5
Skills
- Melee (Tentacles):
2d6 + 12(Rank 6) - Athletics (Body Shift):
d6 + d8 + 10(Rank 5) - Perception/Threat Read:
2d10 + 4(Rank 2)
Actions (No Saving Throws)
All effects use attack rolls or contested rolls against defender average DC where relevant.
Multi-Lash
- RLHF: Any 1 tentacle slot (
RorL) per attack - Check: Melee vs target defense DC
- Use: Up to 4 times per turn total (across all tentacles)
- On Success: Deal 1 wound.
- Partial Critical: Apply Latch (target gains one grapple lock) or deal +1 stamina damage.
Constrict Pull
- RLHF: 2 tentacle slots + 1 head slot on the same target
- Check: Melee (contested vs target Athletics or Melee average DC)
- On Success: Pull target one range step closer and apply one additional lock.
- Partial Critical: Pull target and make target Disoriented until end of next turn.
Ground Thrash
- RLHF: 4 tentacle slots
- Check: One Melee roll; compare against each focused target’s defense DC
- On Success vs target: Deal 1 stamina damage and target loses 5 ft of reposition this round.
- Partial Critical vs target: Also applies one lock.
Body Surge
- RLHF: leg-equivalent body mass action
- Check: Athletics (contested when crossing guarded lanes)
- On Success: Reposition one range state and keep up to 2 existing locks.
Traits
Distributed Threat
- Losing one tentacle slot reduces max attacks by 1 (minimum 1), but does not disable the creature outright.
Dual Focus Mind
- Chooses up to 2 focused targets at start of its turn.
- Changing focus mid-turn costs one tentacle attack.
Anchor Flood
- A target with 2 or more active locks from this creature takes
+2 DCon non-Break-Free actions.
Encounter Use
- Best as a battlefield controller with minions or hazards.
- Counterplay is severing tentacle capacity, breaking line of control, and forcing focus splits.
- Designed to pressure multiple players without one-shotting them.
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