Star-Bound Enforcer

(Apex Lackey Brute)

An engineered war-servitor of higher powers: heavy, purposeful, and built to break lines.


Star-Bound Enforcer - 24-System Stat Block

Type: Mythic Brute (Apex Lackey)
Threat Role: Breaker / Pressure Anchor
Action Economy: LRHF
Movement Rate: 5

Hit Locations

  • R (Right Arm): 4
  • L (Left Arm): 4
  • H (Head): 3
  • F (Legs): 6
  • Core (Torso): 10

Armor

  • Heavy Plating: Integrity 4

Stamina

  • Total: 4

Fear

  • Immune to normal fear escalation unless driven by specific occult banes.

Skills

  • Melee: d6 + d8 + 10 (Rank 5)
  • Athletics: 2d6 + 12 (Rank 6)
  • Awareness/Lore equivalent: 2d10 + 4 (Rank 2)

Actions (No Saving Throws)

All effects below resolve with contested checks or normal attack resolution.
No target saving throws are used.

Siege Strike

  • RLHF: LRH
  • Check: Melee vs target defense DC
  • On Success: Deal 3 wounds and shatter light cover in the struck lane.
  • Partial Critical: Deal +1 wound or force target off-Guard.

Trample Line

  • RLHF: F
  • Check: One Athletics roll by Enforcer.
  • Resolution: Compare that single roll against each affected target’s Athletics average DC (rounded up).
  • On Success vs target: Target is knocked Prone and displaced 5 ft.
  • On Miss vs target: Target keeps footing and may choose to yield 5 ft or remain engaged.
  • Partial Critical: Targets the Enforcer beats by 4+ also lose one reaction until next turn.

Crush and Pin

  • RLHF: LRF
  • Check: Melee (contested vs target Melee or Athletics average DC)
  • On Success: Target gains Pinned until it breaks free.
  • Partial Critical: Target is pinned and takes 1 additional stamina damage.

Relentless Advance

  • RLHF: F
  • Check: Athletics (contested when entering guarded lanes)
  • On Success: Advance one range state and ignore one non-magical forced-move effect this beat.

Traits

Unstoppable Mass

  • First forced movement against the Enforcer each round is ignored.

Siege Presence

  • Enemies in adjacent lanes gain +1 DC on movement actions while in direct line of threat.

Objective Pressure

  • Whenever the Enforcer inflicts a Major Complication, advance the scene objective clock by one step.

Defeat and Encounter Use

  • This creature is intended as a high-threat apex servant, not a routine fight.
  • Best used with objective-based scenes (delay, seal, extract, collapse path), not pure stand-and-trade.

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